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The Video Game that Made Me a Gamer: “Call of Duty: World at War”

In my childhood, video games were not allowed in my house. My mother never got into the N64s, GameBoys, Playstations. GameCube, or Segas. My older brother and I would spend hours at our friends’ houses’ to receive our weekly childhood need for such entertainment. However, several Christmas’s ago, my brother and I had an idea. This was all before I knew about boost for lol which is another way of improving your game stats quickly as you can focus on other productive tasks as well. 

The only way we could get any game system would be to invest into it our selves. Even that would probably not go over well with our mom. We decided the best way to get a game system was to buy it for our father. He would love to play with us, but we would know that he wouldn’t play it all the time. He couldn’t. He has worked sometimes. He could have the pleasure of watching us get along and enjoy each other as we played “Rockband,” “Halo,” “Call of Duty,” or “Fifa.”

When he ripped off the wrapping paper and opened the Xbox 360 box that Christmas morning, he totally understood our thinking. Thankfully, we got to keep it. My brother and I were praised for weeks for this. My father would bring up the story of how we sneakily got what we wanted by using a generous act as a facade to our actually motive.

My brother and I would play for hours that winter break. We played “Halo 3,” “Fifa,” and “Call of Duty: Modern Warfare.” These games we all fun, and entertaining. This thing was we didn’t get addicted. We would play for hours, but none of the actual games were the reason why we did. It was because the Xbox 360 was new. It wasn’t anything too cool.

Then one of the New Call of Duty titles was released “Call of Duty: World at War.” This game was a first-person shooter based during World War II in the Pacific and in Europe. Within hours, my brother and I aced the Campaign. The next step was online multiplayer.

This game’s multiplayer was different than the other multi-players that we played. For every kill and objective captured, you would be rewarded with experience. After some much experience was earned, levels would be granted and guns, attachments, grenades, and perks were unlocked.

My brother and I just couldn’t get enough. Being reasonable people, we had a system where one would play one game, and the other would play the next game. We would switch off like that for hours.

Other games would be bought, and other Call of Duty titles would be released, but none of them resonated with my brother and me, then “Call of Duty: World at War.” With every game bought, we both wish that it will have the same spark that we. But it doesn’t.

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