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Christmas Games
One & All Magazine: Whilst searching the archives in the Morrab Library in Penzance I came across a rare bound volume of a magazine produced in Penzance in 1868. The name of the publication was "One and All". This has provided some of the information given below. Miss M. A. Courtney, of Penzance published "Cornish Feasts and Folklore" in 1890. In this book she records a number of the Cornish Christmas traditions still in use in the late 19th century and others which were no longer practiced. George Pritchard After candlelight many games were played around the open fires. During the twelve days of Christmas card-playing was a very favourite amusement with all classes. In her book "Cornish Feasts and Folklore" Miss M. A. Courtney explained a number of card games played in Cornish homes at Christmas. "Swabbers" Whilst the old people enjoyed their game of whist with 'swabbers", the young ones had their round games. I will append the rules of two or three for those who would like to try them. Whist (or whisk, as I have heard an old lady call it and maintain that was its proper name) with 'swabbers'. This game, which was played as recently as 1880, nightly, by four maiden ladies at Falmouth, is like ordinary whist; but each player before beginning to play puts into the pool a fixed sum for 'swabs'. The "swab-cards" are - ace and deuce of trumps, ace of hearts and knave of clubs. The four cards are of equal value; but should hearts be trumps the ace would count double. [swab = a card entitling its holder to a share of the stakes] "Board-'em", A round game that can be played by any number of players, from two to eight; it is played for fish, and there must never be less than six fish in the pool. Six cards are dealt to each person; and the thirteenth, if two are playing, the nineteenth if three, and so on, is turned up for trumps. The fore-hand plays; the next player, if he has one, must follow suit, if not, he may play another suit, or trump. The highest card of the original suit, if not trumped, takes the trick and one or more fish, according to the number staked. If you have neither card in your hand that you think will make a trick you may decline to play, in which case you only lose your stake; but should you play and fail to take a trick you pay for the whole company, and are said to "be boarded". "Ranter-go-round" Formerly played in four divisions marked with chalk upon a tea-tray; or even, in some cases, on a bellows - it is now played on a table, and is called "Miss Joan". Any number of players may join in it. The first player throws down any card of any suit, and says:- "Here's a ------- as you may see. 2nd player Here's another as good as he. 3rd player And here's the best of all the three. 4th player And here's Miss Joan, come tickle me." The holder of the fourth card wins the trick. He sometimes added the words wee-wee; but these are now generally omitted. If the person sitting next to the fore-hand has neither one of the cards demanded (one of the same value as the first played, in another suit, he pays one to the pool, as must all in turn who fail to produce the right cards. The player of the third may have the fourth in his hand, in which case all the others pay. The holder of the most tricks wins the game and takes the pool. "Pinny-ninny" I once, about thirty years since, at this season of the year, joined some children at Camborne who were playing a very primitive game called by them "pinny-ninny". A basin turned upside down was placed in the centre of a not very large round table. The players were supplied with small piles of pins - not the well-made ones sold in papers, but clumsy things with wire heads -- "pound pins". A large bottle full of them might, then, always be seen in the general shop window of every little country village. Each in turn dropped a pin over the side of the basin, and he whose pin fell and formed a cross on top of the heap was entitled to add them to his own pile. This went on until one player had beggared all the others. Poor children before Christmas often begged pins to play this game, and their request was always granted by the gift of two. A wishing-well, near St. Austell, was sometimes called Pennameny Well, from the custom of dropping pins into it. Pedna-a-mean is the old Cornish for "heads-and-tails". Miss M. A. Courtney
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SHADOW-BUFF. COPENHAGEN. First
procure a long piece of tape or twine sufficient to go round the whole company,
who must stand in a circle, holding in each of their hands apart of the string,
the last takes hold of the two ends of the tape. One remains standing in the center
of the circle, who is called “the Dane,” and who must endeavor to
slap the hands of one of those who are holding the string before they can be
withdrawn. Whoever is not sufficiently alert, and allows the hands to be
slapped, must take the place of the Dane, and in their turn try to slap the
hands of some one else. THE
CAT AND THE MOUSE. Let
all the company join hand in hand in a circle, except one, who is placed inside,
called the mouse, and another outside, called the cat. They begin by running
round, raising the arms; the cat springs in at one side, and the mouse jumps out
at the other; they then suddenly lower the arms so that the cat cannot escape.
The cat goes round mowing, trying to get out, and as the circle must keep
dancing round all the time, she must try and find a weak place to break through.
As soon as she gets out she chases the mouse, who tries to save herself by
getting within the circle again. For this purpose they raise their arms. If she
gets in without being followed by the cat, the cat must pay a forfeit, and try
again; but If the mouse is caught she must pay a forfeit. Then they name who
shall succeed them, they fall into the circle, and the game goes on as before. THUS
SAYS THE GRAND MUFTI. This
favourite game is played as follows:- One of the party stands up in a chair who
is called the “Grand Mufti,’ who makes whatever motion he pleases, such as
putting his hand to his heart, stretching out his arms, smiting his forehead,
making a sorrowful face, &c. At each movement he calls out, “Thus says the
Grand Mufti,” or, “So says the Grand Mufti.” When he says, “Thus says
the Grand Mufti,” every one must make the same motion; but when he says, “So
says the Grand Mufti,” ever one must keep still. A forfeit for a mistake. FETTERED
FIGHT.
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MY
LADY’S TOILET. Each
having taken the name of some article of dress, chairs are placed for all the
party but one, so as to leave one chair too few. They all sit down but one, who
is called the lady’s maid, and stands in the centre; she then calls out, “My
lady’s up and wants her shoes,” when the one who has taken that name jumps
up and calls, “Shoes,” sitting down directly. If they do not rise as soon as
called, they must pay a forfeit. Sometimes she says, “My lady wants her whole
toilet,” then every one must jump up and change chairs, and as there is a
chair too few, of course it occasions a scramble, and whoever is left standing
must be lady’s maid, and call to the others as before. MAGIC
MUSIC. FRENCH
BLIND MAN. PROVERBS. The
proverb selected should be a familiar one, and, if possible, to consist of as
many words as there are persons composing the party. BUFF
WITH THE WAND. Having blindfolded one of the party, the rest take hold of each other’s hands in a circle round him, be holding a stout stick. The players then skip round him once and stop. Buffy then stretches forth his wand and directs it by chance, and the person whom it touches must grasp the end presented, and call out three times in a feigned voice. If Buffy recognise him they change places, but if not he must continue blind till he makes a right guess. "Robin's alight" A piece of stick was set on fire, and whirled rapidly in the hands of the first player, who repeated the words -- "Robin's alight, and if he go out I'll saddle your back". It was then passed on, and the person who let the spark die had to pay a forfeit. - (West Cornwall.) This game in East Cornwall was known as "Jack's alive". "Jack's alive and likely to live, If he die in my hand a pawn I'll give." In Cornwall forfeits are always called "pawns"; they are cried by the holder of them, saying - "Here's a pawn and a very pretty pawn! And what shall the owner of this pawn do?"
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